Survivor
Vanilla survival for 2 or 3
No commitment, cancel anytime
- 4 GB DDR4 RAM
- 2 vCores
- 30 GB NVMe SSD
- 1 Database
- 1 Backup
- 10 Ports
Host your Project Zomboid server with Gamost and survive the zombie apocalypse cooperatively with your friends. Our stable infrastructure supports Steam Workshop mods and detailed sandbox settings for a tailor-made survival experience. Enjoy quick setup and a reliable connection for your group of survivors.
Vanilla survival for 2 or 3
No commitment, cancel anytime
Game with friends, a few mods
No commitment, cancel anytime
Workshop mods (vehicles, maps)
No commitment, cancel anytime
Community with many mods
No commitment, cancel anytime
Big modpacks and added maps
No commitment, cancel anytime
Heavily modded public server
No commitment, cancel anytime
Need more? Upgrade in one click from your client area, prorated.
Find your player count: every plan is sized to run Project Zomboid without running out of memory or disk.
| Players | Typical use | RAM · disk | Plan | Price |
|---|---|---|---|---|
| up to 3 players | Vanilla survival for 2 or 3 | 4 GB · 30 GB | Project Zomboid Survivor | €2.99/month |
| up to 6 players | Game with friends, a few mods | 6 GB · 40 GB | Project Zomboid Scout | €4.99/month |
| up to 10 players | Workshop mods (vehicles, maps) | 8 GB · 50 GB | Project Zomboid Veteran | €6.99/month |
| 10 to 18 players | Community with many mods | 12 GB · 70 GB | Project Zomboid Lone Wolf | €9.99/month |
| 18 to 26 players | Big modpacks and added maps | 16 GB · 90 GB | Project Zomboid Apocalypse | €12.99/month |
| 26+ players | Heavily modded public server | 24 GB · 120 GB | Project Zomboid Cataclysm | €17.99/month |
Gamost provides reliable Anti-DDoS protection and responsive servers, perfect for handling hordes of zombies and world persistence without slowdowns. Our support guides you through installing Workshop mods and configuring the sandbox.
You add the Workshop IDs and Mod IDs in the server configuration. The mods are then downloaded automatically; each player must be subscribed to the same mods on the client side.
Yes, the sandbox settings let you adjust the zombie population, their speed, loot abundance, weather, fire spread and many other survival parameters.
Since July 29, 2026, Build 42 has been the default branch of the dedicated server; Build 41 remains available on the legacy41 branch. Saves and mods do not carry over from Build 41 to Build 42: stay on Build 41 to finish an ongoing game, and start a new world on Build 42 with compatible mods.
The game's official wiki counts about 3 GB as a base plus 0.5 GB per additional player. Our plans follow that rule: 4 GB for up to 3 players, 6 GB up to 6, 8 GB up to 10 with Workshop mods (our recommendation), 12 GB from 10 to 18, 16 GB from 18 to 26 and 24 GB beyond; vehicle and map mods noticeably increase usage. The memory given to Java is set with the -Xmx parameter in ProjectZomboid64.json: keep it below your plan's RAM. Every plan shows the player count it is built for.
All our Project Zomboid servers enjoy the same benefits
Advanced attack protection, included with every server
Responsive team via Discord and tickets
Your server online in under a minute
Backup slots on every plan, run or scheduled from the panel
Ultra-fast, stable connection
Simple server management
Other games you might be interested in

Java and Bedrock, Paper, Forge, Fabric and your modpacks
Up to 100 players and beyond

GTA RP with txAdmin, ESX, QBCore and OneSync
Up to 48 slots

Hypixel Studios' sandbox, server ready in a minute
Up to 20 players and beyond

PvP survival with Oxide or Carbon, wipes and big maps
Up to 50 players and beyond